【硬伤:全球能运行虚拟现实软件的电脑不到1%】

【硬伤:全球能运行虚拟现实软件的电脑不到1%】据Ericsson 的报告,虚拟现实技术将在2016年成为科技界的一大“风口”。但是,根据硬件制造商英伟达的统计,目前全世界仅有1300万台个人PC能够运行虚拟现实软件,不到1%。而专门开发的头戴设备能耗非常大。硬件上的缺失或将对该技术的普及带来消极的影响,却也给相应企业带来了无限的商机。

Samsung Gear VR

Virtual reality is going to be one of the hottest trends of 2016, according to a report by Ericsson, a market research firm.

Except there is a problem.

Nvidia, the maker's of computer processors and graphics cards, told Bloomberg that only 13 million PCs worldwide are powerful enough to support virtual reality software. That's fewer than 1% of the 1.43 billion PCs in the world right now.

Virtual reality headsets, such as the Oculus Rift, immerse the user in a new world by placing screens directly in front of their eyes. This, however, requires a lot of power. The Rift, which is due to go on sale sometime in early 2016, is roughly as powerful as a high-end desktop.

"I think the technology has significant potential, but I also think we have to be realistic about how strongly it will be adopted in the short term," Piers Harding-Rolls, an analyst for researcher IHS, told Bloomberg.

Multiple manufacturers, including Samsung and HTC, are investing in virtual reality. More than 40 exhibitions at the Consumer Electronics Show (CES) will be dedicated to the new technology, according to Bloomberg.

Virtual reality may well take off eventually, but the lack of compatible hardware alongside the high price could hurt it in 2016. Nvidia predicts that over 100 million virtual reality headsets will be in use by 2020.

http://www.businessinsider.com/why-virtual-reality-wont-take-off-in-2016-2016-1


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